NOTES
this page is a work in progress. im constantly making new discoveries, so there may constantly be changes.
3DS CARTRIDGE MODDING
i may have figured this stuff out based on the 3dbrew gamecard page
and
| Pin | Name | Description |
|---|---|---|
| 1 | GND | Ground |
| 2 | CLK | Clock. Frequencies 6.7MHz and 4.2MHz for DS/DSi gamecards, up to 16.6MHz for 3DS gamecards (for both SPI and ROM transfers). |
| 3 | NC | Not connected. Possibly used to program cards. |
| 4 | RCS | ROM select, active low. Pulled low to start a ROM transfer. |
| 5 | RST | Reset, active low. |
| 6 | ECS | Savegame chip select, active low. Pulled low to start a savegame SPI transfer. |
| 7 | IRQ | Removal detection. |
| 8 | VCC | Powersupply 3.3V. |
| 9 | DAT0 | Bidirectional data bus. |
| 10 | DAT1 | Bidirectional data bus. |
| 11 | DAT2 | Bidirectional data bus. |
| 12 | DAT3 | Bidirectional data bus. |
| 13 | DAT4 | Bidirectional data bus / pin NC/SIO3 on savegame chip. |
| 14 | DAT5 | Bidirectional data bus / pin WP#/SIO2 on savegame chip. |
| 15 | DAT6 | Bidirectional data bus / pin SO/SIO1 on savegame chip. |
| 16 | DAT7 | Bidirectional data bus / pin SI/SIO0 on savegame chip. |
| 17 | GND | Ground |
it seems like its possible to use custom tools to create your own game cart
AAAAHHHH THANK YOU FOR CHECKING THIS OUT AAAAAHHHHH!!!!!!!!